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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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braveheart
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data1.cab
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Script_Files_(tartanai)
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Trace.Txt
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Wrap
Text File
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1999-05-16
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18KB
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1,068 lines
Release build ID v0D:07
Executed at Sun May 16 12:01:26 1999
Executing Common\Data\AIModels.txt
Executing Common\Data\AIStockade.txt
Executing Common\Data\AICastle_sm.txt
Executing Common\Data\AICastle_md.txt
Executing Common\Data\AICastle_lg.txt
Executing Common\Data\AIFortress.txt
Executing TartanAI\Data\AIStat.txt
aiStat_GlobalHitMultiplier set to 1.000000
aiStat_GlobalHumanLimit set to 300.000000
aiStat_HumanMaxSpeed set to 10.000000
aiStat_HumanVisualRange set to 32.000000
aiStat_HumanRadius set to 0.400000
aiStat_HumanHeight set to 1.880000
aiStat_HumanMinMove set to 0.010000
aiStat_HumanAccelerate set to 0.750000
aiStat_HumanMoveSkulk set to 0.200000
aiStat_HumanMoveWalk set to 0.250000
aiStat_HumanMoveJog set to 0.500000
aiStat_HumanMoveRun set to 0.750000
aiStat_HumanMoveCharge set to 1.000000
aiStat_HorseMaxSpeed set to 20.000000
aiStat_HumanThreatStimuleRSR set to 0.010000
aiStat_HumanThreatStimuleDSR set to 0.010000
aiStat_RankPowerSeries set to 1.000000
aiStat_RankSpeedDifferential set to 0.500000
aiStat_RankOffenceDifferential set to 0.500000
aiStat_RankDefenceDifferential set to 0.500000
aiStat_RankVisionDifferential set to 0.500000
aiStat_RankRangeDifferential set to 0.050000
aiStat_RankBreakFormationTest set to 20.000000
aiStat_RankCloseRankTest set to 2.000000
aiStat_LeaderBrawnDifferential set to 1.000000
aiStat_ClaymoreFarRange set to 1.500000
aiStat_ClaymoreNearRange set to 0.500000
aiStat_ClaymoreSpeed set to 0.600000
aiStat_ClaymorePenalty set to -1.000000
aiStat_ClaymoreCombatSkill set to 6.000000
aiStat_ClaymoreDefenceFactor set to 1.000000
aiStat_BroadSwordFarRange set to 1.000000
aiStat_BroadSwordNearRange set to 0.300000
aiStat_BroadSwordSpeed set to 0.700000
aiStat_BroadSwordPenalty set to -1.000000
aiStat_BroadSwordCombatSkill set to 4.000000
aiStat_BroadSwordDefenceFactor set to 0.000000
aiStat_GreatSwordFarRange set to 2.000000
aiStat_GreatSwordNearRange set to 0.800000
aiStat_GreatSwordSpeed set to 0.400000
aiStat_GreatSwordPenalty set to -3.000000
aiStat_GreatSwordCombatSkill set to 9.000000
aiStat_GreatSwordDefenceFactor set to -2.000000
aiStat_DaggerFarRange set to 0.300000
aiStat_DaggerNearRange set to 0.100000
aiStat_DaggerSpeed set to 1.000000
aiStat_DaggerPenalty set to -1.000000
aiStat_DaggerCombatSkill set to 1.000000
aiStat_DaggerDefenceFactor set to 0.000000
aiStat_ShortSpearFarRange set to 1.800000
aiStat_ShortSpearNearRange set to 1.000000
aiStat_ShortSpearSpeed set to 0.600000
aiStat_ShortSpearPenalty set to -2.000000
aiStat_ShortSpearCombatSkill set to 3.000000
aiStat_ShortSpearDefenceFactor set to 2.000000
aiStat_LongSpearFarRange set to 3.000000
aiStat_LongSpearNearRange set to 1.500000
aiStat_LongSpearSpeed set to 0.300000
aiStat_LongSpearPenalty set to -3.000000
aiStat_LongSpearCombatSkill set to 3.000000
aiStat_LongSpearDefenceFactor set to 2.000000
aiStat_HalberdFarRange set to 3.000000
aiStat_HalberdNearRange set to 1.500000
aiStat_HalberdSpeed set to 0.200000
aiStat_HalberdPenalty set to -1.000000
aiStat_HalberdCombatSkill set to 4.000000
aiStat_HalberdDefenceFactor set to 2.000000
aiStat_LanceFarRange set to 2.000000
aiStat_LanceNearRange set to 1.500000
aiStat_LanceSpeed set to 0.100000
aiStat_LancePenalty set to -3.000000
aiStat_LanceCombatSkill set to 4.000000
aiStat_LanceDefenceFactor set to -2.000000
aiStat_ShortAxeFarRange set to 0.600000
aiStat_ShortAxeNearRange set to 0.300000
aiStat_ShortAxeSpeed set to 0.700000
aiStat_ShortAxePenalty set to -1.000000
aiStat_ShortAxeCombatSkill set to 3.000000
aiStat_ShortAxeDefenceFactor set to 0.000000
aiStat_BroadAxeFarRange set to 1.200000
aiStat_BroadAxeNearRange set to 0.500000
aiStat_BroadAxeSpeed set to 0.500000
aiStat_BroadAxePenalty set to -1.000000
aiStat_BroadAxeCombatSkill set to 6.000000
aiStat_BroadAxeDefenceFactor set to -2.000000
aiStat_ShortBowFarRange set to 100.000000
aiStat_ShortBowNearRange set to 8.000000
aiStat_ShortBowSpeed set to 0.500000
aiStat_ShortBowPenalty set to -3.000000
aiStat_ShortBowCombatSkill set to 4.000000
aiStat_ShortBowDefenceFactor set to 0.000000
aiStat_ShortBowRateOfFire set to 0.100000
aiStat_ShortBowQuiverSize set to 20.000000
aiStat_LongBowFarRange set to 200.000000
aiStat_LongBowNearRange set to 20.000000
aiStat_LongBowSpeed set to 0.300000
aiStat_LongBowPenalty set to -3.000000
aiStat_LongBowCombatSkill set to 3.000000
aiStat_LongBowDefenceFactor set to 0.000000
aiStat_LongBowRateOfFire set to 0.100000
aiStat_LongBowQuiverSize set to 20.000000
aiStat_CrossBowFarRange set to 60.000000
aiStat_CrossBowNearRange set to 12.000000
aiStat_CrossBowSpeed set to 0.100000
aiStat_CrossBowPenalty set to -3.000000
aiStat_CrossBowCombatSkill set to 6.000000
aiStat_CrossBowDefenceFactor set to 0.000000
aiStat_CrossBowRateOfFire set to 0.050000
aiStat_CrossBowQuiverSize set to 20.000000
aiStat_MaceFarRange set to 0.800000
aiStat_MaceNearRange set to 0.300000
aiStat_MaceSpeed set to 0.600000
aiStat_MacePenalty set to -1.000000
aiStat_MaceCombatSkill set to 4.000000
aiStat_MaceDefenceFactor set to 0.000000
aiStat_ClubFarRange set to 0.600000
aiStat_ClubNearRange set to 0.300000
aiStat_ClubSpeed set to 0.600000
aiStat_ClubPenalty set to -1.000000
aiStat_ClubCombatSkill set to 2.000000
aiStat_ClubDefenceFactor set to 0.000000
aiStat_PitchforkFarRange set to 1.500000
aiStat_PitchforkNearRange set to 1.000000
aiStat_PitchforkSpeed set to 0.600000
aiStat_PitchforkPenalty set to -2.000000
aiStat_PitchforkCombatSkill set to 0.500000
aiStat_PitchforkDefenceFactor set to 0.000000
aiStat_TargeCombatSkill set to 1.000000
aiStat_TargeDefenceFactor set to 2.000000
aiStat_TargeSpeed set to 1.000000
aiStat_TargetShieldCombatSkill set to 2.000000
aiStat_TargetShieldDefenceFactor set to 5.000000
aiStat_TargetShieldSpeed set to 1.000000
aiStat_GreatShieldCombatSkill set to 0.000000
aiStat_GreatShieldDefenceFactor set to 8.000000
aiStat_GreatShieldSpeed set to 0.900000
aiStat_KnightShieldCombatSkill set to 0.000000
aiStat_KnightShieldDefenceFactor set to 8.000000
aiStat_KnightShieldSpeed set to 0.800000
aiStat_ChainMailCombatSkill set to 0.000000
aiStat_ChainMailDefenceFactor set to 6.000000
aiStat_ChainMailSpeed set to 0.800000
aiStat_LeatherCombatSkill set to 0.000000
aiStat_LeatherDefenceFactor set to 3.000000
aiStat_LeatherSpeed set to 1.000000
aiStat_PlateCombatSkill set to 0.000000
aiStat_PlateDefenceFactor set to 9.000000
aiStat_PlateSpeed set to 0.600000
aiStat_CatapultResilience set to 0.000000
aiStat_CatapultRateOfFire set to 0.000000
aiStat_CatapultCombatSkill set to 0.000000
aiStat_CatapultTurningRate set to 1.500000
aiStat_CatapultAccelerationRate set to 2.000000
aiStat_CatapultMaxSpeed set to 15.000000
aiStat_BatteringRamResilience set to 0.000000
aiStat_BatteringRamCombatSkill set to 0.000000
aiStat_BatteringRamTurningRate set to 0.500000
aiStat_BatteringRamAccelerationRate set to 0.200000
aiStat_BatteringRamMaxSpeed set to 10.000000
aiStat_SiegeTowerResilience set to 0.000000
aiStat_SiegeTowerTurningRate set to 0.500000
aiStat_SiegeTowerAccelerationRate set to 0.200000
aiStat_SiegeTowerMaxSpeed set to 10.000000
aiStat_PatrolChangeDirection set to 0.400000
aiStat_PatrolChangeDiameter set to 0.200000
aiStat_PatrolSplit set to 0.100000
aiStat_ArrowHits set to 1.000000
aiStat_FireyArrowHits set to 3.000000
aiStat_BoulderHits set to 2.000000
aiStat_BodyHits set to 2.000000
aiStat_RoutRankScale set to 0.250000
aiStat_RoutLockOutBase set to 2.000000
aiStat_RoutLockOutDelta set to 8.000000
aiStat_BuildingHitTransmission set to 0.050000
aiStat_SoundRange set to 128.000000
aiStat_SoundVolume set to 64.000000
aiStat_DeathSinkRate set to 0.005000
Enter: Kernel: Intro startup
Leave: Kernel: Intro startup - success
Enter: Kernel: intro shutdown
Leave: Kernel: intro shutdown
Enter: Kernel: Front end startup
Leave: Kernel: Front end startup - success
Enter: Kernel: Front end shutdown
Leave: Kernel: Front end shutdown
Enter: Kernel: 3D interlude startup
Reading gamefile Dummy
Setup: Counting characters
Setup: Init
Setup: Script
Executing tartanai\data\AIDefs.txt
Building_SlopeClamp set to 0.125000
Setup: Game
Single player game
Pastoral scenario
Setup: World
Setup: Map (1)
Map centre = (135.800, 176.900)
Location centre = (131800.000, 172900.000)
Setup: Season
Setup: Scenery
Loading object "Ash"
Loading object "Bush 2"
Loading object "Pine"
Loading object "Spruce"
Setup: Players
Setup: Clans
Setup: Stronghold
Setup: Village
Loading object "Hut 1"
Loading object "Hut 2"
Loading object "Hut 3"
Loading object "House 1"
Loading object "House 2"
Loading object "Manor House 1"
Loading object "Large Storehouse 1"
Setup: Monastery
Setup: Eggs
Setup: Map (2)
Map has 4 distinct areas
Setup: Leaders
Setup: Armies
Setup: Units
Setup: Vehicles
Setup: Pre-clocking data
Setup: Setting unit positions
Setup: Setting vehicle positions
Setup: Setting leader positions
Setup: Setting soldier positions
Setup: Map (3)
Setup: Loading leaders
Setup: Loading humans
Loading object "swordsman=0 CDagger CAINoDefence CAINoArmour pigsarse"
Loading object "peasant=1 leader for some fukup or other CAINoOffence CAINoDefence CAINoArmour pigsarse"
Setup: Loading vehicles
Setup: Loading buildings
Leave: Kernel: 3D interlude startup - success
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Enter: Kernel: 3D interlude shutdown
Writing results gamefile Results
Output: Script
Output: Game
Output: World
Output: Map
Output: Players
Output: Clans
Output: Leaders
Output: Armies
Output: Units
Output: Vehicles
Output: Buildings
Leave: Kernel: 3D interlude shutdown
Enter: Kernel: Front end startup
Leave: Kernel: Front end startup - success
Enter: Kernel: Front end shutdown
Leave: Kernel: Front end shutdown
snd: Redbook unopened at close. Exitting normally.